Walkthrough

Tenebris Somnia Floor 3 Walkthrough

Navigate Floor 3 of the apartment building in Tenebris Somnia, with room-by-room directions, required items and links to puzzle help for the stated version.

The first Floor 3 objective is to enter Ivan’s sealed Study in Apartment B. You need Auritsatio, made from the apartment’s glass, blood, developing chemical and sunlight. This route ends when you leave for Floor 2; it does not cover every later return to Floor 3.

Enter Apartment B and gather the essentials

From the opening elevator ride, walk right to Apartment B and use the Apartment Key from your inventory. Inside, take the Old Book near the bedroom entrance. Then search the three accessible rooms:

Room Collect or inspect Why it matters
Bedroom Glass on the bedside furniture; boarded window Container and sunlight for the mixture
Kitchen Developing Chemical in the refrigerator Chemical ingredient
Bathroom Wrench in the bathtub; broken mirror Tool and the source of blood

The Study Door’s red seal is the obstacle, but the required preparation happens elsewhere. Keep the room names separate from the different-colored doors you will see after opening the Study.

Make the substance for the Study Door

Reveal the solution sequence
  1. Stand at the broken bathroom mirror and use the Glass to collect blood.
  2. Combine the blood-filled Glass with the Developing Chemical in your inventory.
  3. Return to the bedroom and attack the lowest window board with the Wrench. Expose the light rather than trying to remove every part of the window.
  4. At the open section of the window, use the Glass with Chemical and Blood. The resulting item is Auritsatio.
  5. Stand at the sealed Study Door and use Auritsatio.

For individual hints and inventory-state checks, use the chemical puzzle guide. The sequence above follows the blood-first method consistently described by multiple release-build guides; it does not require guessing whether an alternative mixing order also works.

Search the Study before leaving

Use the flame save point. Inspect the writing on the wall to obtain the Green Candle. Also inspect the powerless TV Remote and discharged phone so you know where to return later. You cannot complete their dependencies on this first visit.

Return to the living room and collect the nearby healing bottle if needed. The apartment changes, and leaving triggers a cinematic followed by a hostile encounter. Equip the Wrench for the fight, then return to the elevator and continue to Floor 2. The following sequence introduces the Lighter.

If you are stuck

The Glass is filled, but the door stays sealed. Check the exact inventory name. The mixture must become Auritsatio at the exposed bedroom window before it can dissolve the seal.

The window interaction does nothing. The Wrench action is an attack against the low board. The later mixture action is an inventory use at the sunlight. They are different interactions.

The remote has no power. That is a later dependency, not a missing Floor 3 pickup. Continue with the Floor 2 route to obtain the batteries.

Coverage and evidence

This is an opening-area route for the full game, cross-checked against release-week walkthroughs. We have not verified an exact installed build or reproduced these steps in the updated demo. Return to the walkthrough index for the current coverage map.

Sources & corrections

This guide is written from the sources below and reviewed for consistency. We do not claim a personal playtest. Exact game build numbers were not available for every source; follow the stated full-game or demo scope.

Checked on 2026-10-23. Found a different result? Send a correction with the guide URL and game version.

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